With Gamedev.js Survey 2023 completed in December and the report published in January, I got asked multiple times about the raw results of this year's answers and those from the past editions as well, especially from the open questions, and decided to publish all that on GitHub.
The third yearly edition of Gamedev.js Survey is open for a week now, and will close next week, on Friday December 22nd - if you haven't filled the form yet, please do so!
Our own template we use for all our games, Enclave Phaser Template, was just updated to the latest version of the underlying game engine - Phaser 3.60.
Just before Christmas the Gamedev.js Weekly's email was used as the sender address to deliver some ridiculous amounts of random spam to folks who weren't even subscribed to the actual newsletter - I've received hundreds of hateful replies to my inbox on December 24th.
The Flood Escape game was released in June 2017, with the most recent Winter level being added in January 2020, so now it's high time to have a new one - Halloween!
We're having both the Gamedev.js Survey 2022 and Gamedev.js Jam 2022 - first is already open, while the other starts next month.
We've wrapped the second edition of the Gamedev.js Jam last week, so it's time to do a little summary of how it went, especially given it ended up being way bigger than initially planned.
After a whole month of gathering responses, and a week of preparing results, we're happy to publish the report containing answers to 26 questions submitted by 437 developers.
We're starting the countdown to Gamedev.js Jam 2021 - an online competition for HTML5 game developers, running for thirteen days between April 13th and 26th. It's the second edition after the Gamedev.js Jam 2020 hosted last year.
If you follow the competition for long enough this is absolutely no surprise - printing of the swag from js13kGames 2020 was delayed a few times, similarly to the previous years. It's finally done though, and all the packages were already shipped!